-- Basic Cannon

local BULLET = {}

-- General Information
BULLET.Name = "RA2 SGatling"
BULLET.Author = "Tech"
BULLET.Description = "RA2 Soviet stat gun. Credit to Divran."
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false

-- Appearance
BULLET.Model = "models/props_debris/wood_splinters01e.mdl"
BULLET.Material = nil
BULLET.Color = nil
BULLET.Trail = { StartSize = 2,
				 EndSize = 1,
				 Length = 0.5,
				 Texture = "trails/smoke.vmt",
				 Color = Color( 150, 150, 150, 255 ) }

-- Effects / Sounds
BULLET.FireSound = {"TFire009.Single"}
BULLET.ExplosionSound = nil
BULLET.FireEffect = "muzzleflash"
BULLET.ExplosionEffect = "mghit"
BULLET.EmptyMagSound = {"weapons/shotgun/shotgun_empty.wav"}

-- Movement
BULLET.Speed = 200
BULLET.Gravity = 0.01
BULLET.RecoilForce = 100
BULLET.Spread = 0.2

-- Damage
BULLET.DamageType = "PointDamage"
BULLET.Damage = 30
BULLET.Radius = nil
BULLET.RangeDamageMul = nil
BULLET.NumberOfSlices = nil
BULLET.SliceDistance = nil
BULLET.PlayerDamage = nil
BULLET.PlayerDamageRadius = nil

-- Reloading/Ammo
BULLET.Reloadtime = 0.16
BULLET.Ammo = 0
BULLET.AmmoReloadtime = 0

BULLET.EnergyPerShot = 50

pewpew:AddBullet( BULLET )